One of the things I like about Max as well as Poser was the node based texture/material editor. Note that only V-Ray supported parameters are converted when using this option.ĭon't convert standard cameras – (default option) Leaves the cameras in the scene as they are.Ĭonvert standard cameras to V-Ray Physical Camera – When enabled, converts 3ds Max Target and Free cameras to V-Ray Physical Cameras.Ĭonvert standard cameras to Max Physical Camera – When enabled, converts 3ds Max Target and Free cameras to 3ds Max Physical cameras (for 3ds Max version 2016 and newer). I use VRay 6 in Max 2021 but have been using Max since Discreet 3D Studio Max 4 around the year 2000 along with Poser 4 around the same time. If unchecked, the whole scene is converted.Ĭonvert Physical Material to VRayMtl – When enabled, converts Physical Material to V-Ray Material. Turn on "trace reflections" when converting Standard materials – When enabled, the trace reflectionssetting is on for converted Max Standard materials.Ĭonvert mr Sun/Sky to V-Ray Sun/Sky – When enabled, converts Mental Ray Sun and Sky system to a V-Ray Sun and Sky System.Ĭonvert Standard material opacity to V-Ray material refraction – When enabled, converts 3ds Max Standard material opacity settings to refraction settings in a V-Ray Material.Ĭonvert selected nodes only – When enabled, only selected lights, cameras and the materials of selected objects are converted (with applying the other options above for the selection only).
0 Comments
Leave a Reply. |